Spectra Games: 3D Assets Creation 3D Computer Graphics Project


A hypothetical case study for a 3D Computer Graphics service. The company is called Spectra Games, The company is struggling to create a visually compelling game. They have a concept for a game but are unsure how to bring their vision to life in terms of 3D graphics. They are also concerned about the time and resources it will take to create these graphics, as their team is small and they have a limited budget.



  1. arrowDevelop the required 3D graphics with tools and expertise.
  2. arrowProvide mentorship on how to design and use graphics tools.
  3. arrowAssist with the implementation of these 3D graphics into the game’s code, ensuring that they appear correctly in the game.


  1. Requirement Gathering and AnalysisThe first step involves gathering all relevant information from the client to develop custom software development solutions as per their expectations. This includes understanding the game’s concept, the desired visuals, and the company’s budget and timeline.
  2. Feasibility AnalysisNext, evaluate the requirements for feasibility. This involves assessing whether the resources and tools are available to successfully complete the project. It also helps identify potential risks and issues that may arise during the development process.
  3. Design PhaseThe design and prototyping stage is where the system and documents are prepared as per the requirement specifications. This helps define the overall system architecture and technology stack. A prototype or mockup can be created to provide a visual representation of the 3D graphics that will be developed.
  4. Building In this phase, developers start to build the entire system by writing code using the chosen programming language, techniques, and methodologies. This includes creating 3D models, animations, and implementing these into the game’s code.
  5. TestingThe software is then evaluated for quality with the aim of finding and fixing defects. This involves checking the 3D graphics to ensure they appear correctly in the game and provide the desired visual experience.
  6. Deployment and Launch The final software is released and checked for deployment issues. The 3D graphics are integrated into the game’s code and the game is ready to be launched.
  7. MaintenanceEnsures that the needs continue to be met and that the system continues to perform as per the specification mentioned in the first phase. This may involve making further updates or modifications to the 3D graphics as needed.

Technogies Used:

Unreal Engine 5, Blender, V-Ray, and Visme


This case study illustrates how a MabuhayTech can offer a 3DCG service to help the company create visually compelling games. The service not only helps the company to create the game’s visuals, but it also provides them with valuable knowledge and expertise that they can use in the future.